October 16, 2026
Aux Battles Now Plays in Six Languages
By Emilis
Since October 13, the Aux Battles game screens come in six languages: English, German, Spanish, French, Polish and Brazilian Portuguese. German switches on by itself for German browsers, and the rest are one pick away in the language menu. Prompts stay in English. This week also added song previews before you confirm, and 325 new prompts.

Until this week, Aux Battles was English only, and a good number of the people playing it were not English speakers. Nobody complained. They just played a party game in their second language, which works fine right up until someone's grandmother joins the lobby.
So on October 13 the game screens went out in five more languages. On October 14 two smaller things followed: you can now hear the song you picked before you lock it in, and six of the prompt packs got 325 new prompts between them. This post covers all three, plus the first few days of numbers. Everything below was pulled on the morning of October 16, 2026.
Which languages can you play Aux Battles in?
Six: English, German (Deutsch), Spanish (Español), French (Français), Polish (Polski) and Portuguese (Português, the Brazilian kind). That covers everything you see in a game, from the lobby and the prompt pick to the song box, the ratings, the leaderboard and the results image you share at the end.
It also covers Twitch battles and the Discord Activity, which run on the same screens. What stays in English is the rest of the website: the prompt library, the song lists, the guides and this blog. Those pages are long and written by hand, and translating them well is a much bigger job than translating buttons.
I went with Brazilian Portuguese over European because it reads fine in Portugal, and the reverse is less true. Both countries send plenty of players, so I took the version that loses less.
How do you change the language?
If your browser is set to German, you don't have to do anything: the game opens in German. Every other language is a choice you make once.
- Open or join a room as usual.
- Scroll to the bottom of the screen and find the language menu (the host also has it in the lobby settings).
- Pick your language. The screen switches straight away, with no reload, even halfway through a round.
- The game remembers the choice on that device for next time.
German is the only one that turns on by itself for now. It's by far the biggest of the five, so it went first. The other four will switch on automatically for browsers set to those languages once I'm happy with how they read.
Can people in one room play in different languages?
Yes. The language belongs to each player, not to the room, so a German player and an English player in the same game each see their own screens. Changing it changes your screen only. The host doesn't have to pick a language for everyone, and nobody has to agree on one.
This comes up more than you would think. Plenty of rooms are mixed: a group of friends where one person moved abroad, or a stream where the streamer speaks English and half of chat does not. Each of them gets the game in the language they read fastest, and nobody has to translate the buttons for anyone else.
Are the prompts translated too?
No. Prompts show exactly as they were written, in English, in every language. Category names are translated, so the Mood pack shows up as "Stimmung" in German and "Ambiente" in Spanish, but "Main Character Energy" stays "Main Character Energy".
Two reasons. A lot of prompts are English phrases where the phrase is the joke, and a translation would keep the words and lose the joke. And every prompt keeps a record of how it has played in real games, which shows up on its category page. If each prompt split into six translations, each copy would have a sixth of the games behind it, and those numbers would get a lot less useful. Prompts you type yourself show exactly as you typed them, in whatever language you typed them in.
Why German, Spanish, French, Polish and Portuguese?
Because those are the five browser languages, after English, that the most people played in. In the 90 days to October 12, players on German browsers submitted 5,021 songs, more than every other non-English language put together in this table.
| Browser language | Players | Songs submitted |
|---|---|---|
| English | 4,029 | 29,181 |
| German | 569 | 5,021 |
| Portuguese | 114 | 608 |
| Polish | 107 | 750 |
| Spanish | 107 | 394 |
| French | 96 | 601 |
| Danish | 75 | 395 |
| Swedish | 64 | 433 |
Danish and Swedish players came close, and Dutch after them. I left them out for now. My read is that a lot of Nordic and Dutch players are happy in English already, so a translation would change less for them than for the five above.
Who has played in the new languages so far?
In the first two and a half days, 20 of the 34 players on German browsers played in German, which is what the automatic switch is for. The surprise was Spanish: 66 players on Spanish browsers, almost all of them on October 15, against 107 in the whole three months before.
| Browser language | Players | Played in that language |
|---|---|---|
| English | 169 | 169 |
| Spanish | 66 | 13 |
| German | 34 | 20 |
| Portuguese | 6 | 1 |
| French | 4 | 0 |
| Polish | 2 | 0 |
Spanish doesn't switch on by itself yet, so those 13 found the menu on their own. Over the same days, 18 players switched from English to Spanish with it, the most of any switch. I don't know what brought that many Spanish speakers in on one day, but they played in ordinary room-code games, so my guess is a big group or a class rather than a stream.
The number I watch most is the switch back. If a lot of German players flip to English, the German reads badly. So far 4 have. That is too few to call either way, and the proper read is in four weeks, on November 10.
Can you hear a song before you submit it?
Yes, since October 14. When you pick a song from the search results or paste a link, the same Spotify, YouTube or SoundCloud player you get during the battle now appears under your pick, so you can play it before you press Confirm.
It's a small change for a very common mistake. Search "Run" and you get several songs called Run, a live version and a cover. Until now you found out you'd picked the wrong one when it started playing in front of everyone. The player shows up on the room-code submit screen and on the page Twitch viewers use to send in a song. The streamer's own one-line song box doesn't get one. It's kept small on purpose.
While I was in there I also stopped the box jumping around. Results, the pick card and the player now hold their space before they finish loading, so the Confirm button doesn't move while your thumb is on its way to it.
What new prompts were added this week?
325 of them, across six of the packs people pick most often. The library now has 3,830 prompts. Genre got the most, 75, because it's the pack every new lobby starts on, so its prompts come round more often than any other pack's.
| Pack | Added | Now | A few of the new ones |
|---|---|---|---|
| Genre | 75 | 291 | Sad Girl Pop, Jersey Club, Brazilian Phonk, 90s Boom Bap |
| Mood | 50 | 267 | Gas Station at 2 AM in the Fog, Excited but Terrified, Final Boss Energy |
| Bangers | 50 | 267 | Best Pre-Chorus, Song for the Last Rep, Song That Makes the Whole Room Jump |
| Title Game | 50 | 268 | Song Title That Sounds Like a Pickup Line, Song With a Fruit in the Title |
| Lyrics | 50 | 264 | Song About a 2 AM Call From Your Ex, Song With a Narrator You Can't Trust |
| By Artist | 50 | 350 | Tate McRae, Benson Boone, Jelly Roll, Stray Kids |
The new Genre names lean hard on rap and hip hop scenes (Atlanta Trap, Bay Area Rap, Polish Rap, Brooklyn Drill), because when a picker is offered a handful of genres, they reach for the one everybody at the table can answer. The new Mood prompts lean on the two shapes that have done best in real games: a specific scene, which gets picked the most, and two feelings at once, which tends to rate highest.
It's far too early to say which ones work. In their first two days at least 54 of the 325 were played, over 62 rounds and 371 ratings, and no single prompt has more than two rounds yet. Spin the aux battle wheel and you will start running into them.
How did the week go overall?
Busier than the one before. From October 9 to 15, 310 games were played to the final screen, up from 214 the week before, and players cast 17,708 ratings.
| What | Oct 2 to 8 | Oct 9 to 15 |
|---|---|---|
| Games played to the end | 214 | 310 |
| Songs submitted | 5,425 | 6,767 |
| Ratings cast | 14,316 | 17,708 |
| Prompt wheel spins | 1,243 | 2,649 |
Two things pushed the second week up besides the languages. The Discord Activity launched on October 9, and on October 10 the wheel became the default way to pick a prompt in a new lobby, which is most of why wheel spins doubled. The "Votes" counter on the home page also went past 100,000 this week, and read 100,170 on the morning of October 16. That counter only started in late August, so the real total is higher.
Try it in your language
Start a free battle, send your friends the room code, and pick your language at the bottom of the screen. The how to play guide has the full rules if anyone at the table is new.
How this was made: player, song, rating and language numbers are from PostHog and count browsers, not accounts. They exclude local test traffic but include my own games. A "player" is a browser that joined, created, submitted to, rated in or finished a game in the window. Prompt plays are from the game's own per-prompt totals, which keep no player or room details, and count only prompts first seen after the October 14 release, so they are a lower bound. The home page counter is the same one anyone can see on auxbattles.app. What is kept and for how long is on the privacy page